RBLXPrivate
FY 202510-K

Annual Report — FY 2025

Filed February 11, 2026

AI Summary

Revenue grew strongly across all geographies while the company remains unprofitable, with accumulated losses continuing to deepen — the core tension investors need to watch. The U.S. and Canada still dominate revenue, but Europe and Asia-Pacific are growing their share, signaling Roblox's push toward a more globally diversified user base. With $1 billion in senior unsecured notes due 2030 on the balance sheet and heavy ongoing infrastructure investment — including new data center commitments — the path to profitability hinges on whether stock-based compensation and infrastructure costs can be reined in as the platform scales.

Filing details

TypeAnnual Report
FiledFebruary 11, 2026
Developments8 extracted
Segments1 covered

Performance by segment

Roblox (Single Operating Segment)

Roblox operates as a single reportable segment. Revenue grew 36% YoY to $4.89 billion in 2025, while bookings surged 55% YoY to $6.79 billion. DAUs reached 127 million (up from prior periods), hours engaged hit 123.9 billion, and average daily unique paying users nearly doubled from ~1.0 million in 2024 to ~1.8 million in 2025. Despite strong top-line growth, the company reported a consolidated net loss of $1.07 billion, with developer exchange fees up 63% to $1.50 billion as the company invested heavily in creator economics including launching the Creator Rewards Program and an 8.5% increase in fiat currency payouts to creators.

Our long-term vision is to connect one billion users with optimism and civility. We are working towards an ambitious target of capturing 10% of the global gaming content market and winning an even greater share of the U.S. market.

Roblox Annual Report — FY 2025 | OpenCall