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FactExpectedProduct·April 10, 2026

ClientAnimatorThrottling Phase 3 Becomes Permanent Engine Feature on April 29

Roblox announced that Phase 3 of ClientAnimatorThrottling will go live April 29, making it a permanent, always-on engine feature that reduces animation-related CPU costs by 25-30% in crowded environments by throttling animation update frequency for distant or non-visible characters, including locally-created characters.

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