RBLXPrivate
Q1 202510-Q

Quarterly Report โ€” Q1 2025

Filed May 1, 2025

AI Summary

Revenue growth continued its strong trajectory, but the company remains unprofitable, with accumulated losses still weighing on the balance sheet despite top-line momentum. The bulk of revenue still comes from durable virtual items sold primarily in the U.S. and Canada, while international regions like Asia-Pacific represent a growing but smaller slice. Stock-based compensation remains elevated across R&D, G&A, and infrastructure โ€” a persistent drag that investors should watch as Roblox pursues its path toward profitability.

Filing details

TypeQuarterly Report
FiledMay 1, 2025
Developments3 extracted
Segments1 covered

Performance by segment

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Single Operating Segment

Roblox operates as a single reportable segment. Revenue grew 29% YoY to $1,035.2 million for Q1 2025, up from $801.3 million in Q1 2024, driven by higher amortization of prior period deferred revenue and growth in bookings. Bookings increased 31% YoY to $1,206.7 million, fueled by average daily unique paying users rising from approximately 914,000 to approximately 1,220,000. DAUs reached 97.8 million and the company generated $426.5 million in free cash flow, up from $191.1 million in the prior year period.

โ€œWe believe there is a strong potential to capture a greater percentage of the global gaming market within the Roblox ecosystem. Our goal is to make it as easy as possible for creators and developers to build better experiences, including games, expand content into new genres, and ultimately reach more users.โ€

Roblox Quarterly Report โ€” Q1 2025 | OpenCall