Evidence40%Reported
FactConfirmedProduct·March 27, 2026
Meta Quest Usage Reaches All-Time High in 2025 with Over 100 Titles Exceeding $1M Revenue
Meta reported that Quest usage hit an all-time high in 2025, with over 100 titles generating more than $1 million in gross revenue, in-app purchase revenue growing over 10%, and Meta Horizon+ surpassing one million subscribers.
Evidence Strength
Evidence40%Reported
Based on trade press
Single publisher source
Insights
First tracked
March 26, 2026
Last updated
March 27, 2026
Sources
2 sources
Related Developments
Meta VR Games Director Acknowledges 'Roughest Period' for VR Gaming at GDCMeta's Flagship Metaverse Product Drops Quest VR Headset AccessThe Verge: Lina Khan Was Right — Meta's VR Strategy Validates FTC's Antitrust ApproachReality Labs Has Lost $73 Billion Since 2021; Quest Headset Sales Down 16% YoYMeta Significantly Cuts Back VR/Reality Labs: ~1,000 VR Jobs Cut, Three Studios Closed, Supernatural Discontinued
Sources (2)
Source Timeline
Meta reportedly lays off around 700 workers, Reality Labs division affectedGamesIndustry.biz·Mar 27
Meta Quest usage reaches "all-time high" in 2025 despite studio closures and layoffsGamesIndustry.biz·Mar 26
Evidence Strength
Evidence40%Reported
Based on trade press
Single publisher source
Insights
First tracked
March 26, 2026
Last updated
March 27, 2026
Sources
2 sources
Related Developments
Meta VR Games Director Acknowledges 'Roughest Period' for VR Gaming at GDCMeta's Flagship Metaverse Product Drops Quest VR Headset AccessThe Verge: Lina Khan Was Right — Meta's VR Strategy Validates FTC's Antitrust ApproachReality Labs Has Lost $73 Billion Since 2021; Quest Headset Sales Down 16% YoYMeta Significantly Cuts Back VR/Reality Labs: ~1,000 VR Jobs Cut, Three Studios Closed, Supernatural Discontinued